SUPER YURI RPG! Devlog #2 (28th July 2018)
Hello everyone!~
Can't believe that it's been 2 years (almost) since I last updated this beloved game of mine!
If you haven't downloaded/played SUPER YURI RPG! yet (the 2.0 version), go play it!
As stated here in my recent topic regarding version 2.0, I've moved the entirety of the code base from Java to Python 2.7!
A few advantages to that:
- No need for players to download, and install Java.
- I can now easily add an Icon to the executable (exe) file, and also the game window! (in the past I can't be bothered to do it).
- Since I've essentially re-created the game from the ground up, I coded in such a way that enables me to easily add new enemies, and levels (for the unforeseeable future).
- Faster load times, and performance.
Below you can find short explanations to the some of the entries from the change log I posted here:
"Added transitions in between level changes."
I mentioned in my previous devlog that I added a transition of sorts in-between levels, which I'm really proud of to be honest!
The Player and Kuro-chan now "slides" into the playing area instead of popping into existence, same goes for enemies.
"Buffed Kiss, and Encourage."
"Kiss" now heals more and the speed bonus has been doubled down. For "Encourage", the attack bonus that it gives is now increased to affect two consecutive attacks instead of one, also the Encourage move's "cool down" is decreased so you can spam it more frequently now. I contemplated for a few days on whether to change the "Entice", and "Hug" moves as well, but changed my mind and left it as it (for now).
"Changed slightly the title BG in the Main Menu."
I was planning on overhauling and redrawing the whole thing actually, but it looked hideous so I changed my mind (wasted about 2 hours).
Plus, there's a little history behind the BG artwork; since it was done by a friend of mine. I only changed a few pixels here and there to make it look better, honestly you wouldn't notice anything If I hadn't said anything (below is the current Main Menu background).
"Changed hit sprite colors from red to white."
Personally, a white hit sprite seems more RPGey to me, so I changed it (and also it contrasts a lot better against the dark BG)
"Changed Beam attack sprite for Tutorial Monster."
The Tutorial Monster that the Player faces in the first level throws a useless beam at you after being hit a couple of times. Previously I was lazy and just made a "Beam.png" that moved vertically past the screen to Kuro-chan; this time however I changed it into a proper animation (might add a sound effect in the future as well).
"Removed loading screen (since loading is very fast now)."
Pretty self explanatory. Sadly, this also means that I had to remove the animation where Kuro-chan was hitting a dummy target in the Loading Screen.
This concludes the Devlog for today, thanks for reading~
- Kevin
Files
Get SUPER YURI RPG! #Yurijam
SUPER YURI RPG! #Yurijam
Clear the dungeon with the power of Yuri!
Status | Released |
Author | kevinfu510 |
Genre | Role Playing |
Tags | 2D, Anime, dungeon, Fantasy, Female Protagonist, Pixel Art, Tactical RPG, Yuri, yurijam |
Languages | English |
More posts
- SUPER YURI RPG! Devlog #1 (19th July 2018)Jul 19, 2018
Leave a comment
Log in with itch.io to leave a comment.